GAME DESIGN
Since attending FIEA at UCF for my Master’s in Interactive Entertainment, I’ve continued honing my game design skills. Cultivating experiences and storytelling are at the core of every creative project I’ve worked on and I’ve yet to find a medium that has the ability to better showcase these strengths.
HIGHLIGHTS FROM THIS REEL
ASTRA, SPACE WIZARD: “CORVIDON PRISON BREAK” | UNREAL 4
Third Person Sci-fi Adventure
Created a story-based scenario necessitating creative problem solving
Tweaked timing to coerce player through level/story w/ NPC guide
Built architecture to emphasize a “Pac-Man” dynamic, increasing tension
Programmed villain AI to sense and chase based on priorities
WORD SAFARI | UNREAL 4
Educational Racer combining Rocket League and Wordle mechanics
Utilized Blueprints to create entire animated alphabet
Programmed 20 unique words to generate randomly w/ no repeats
Diagrammed and implemented a balanced terrain and letter dispersal
ZEPHYR | FIEA FINAL PROJECT
Airship Combat w/ Voice Recognition Mechanic
Collaborated with 15 artists, programmers, and designers
Designed level progression to expand user’s naval navigation vocabulary
Scheduled, recorded VO talent, programmed SFX in LUA
NBA ELITE Collectible Card Game | PROTOTYPE
Basketball Card Game made to simulate real in-game statistics
Researched and created mechanics to mimic real NBA statistics
Scheduled and documented playtests to inform gameplay tuning